
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/7778107/2016_06_29_Irithyll_Dungeon___New_Final.png)
From here, you can either rush the bridge to take out the last Torturer, and explore the other side - or continue on the right side of the dungeon, up towards a dead end with a Large Titanite Shard, and a locked window that can be opened with the Jailbreaker’s Key - and a path on the right leading down some stairs to a Torturer with many Greater Corpse Piles. Charge the enemy quickly, and brace yourself for three zombies in the cell on the right to come try and ambush you. Wait for the enemy to return to the other side, because another Tortuter is waiting just around the corner at the bridge entrance, and you really don’t want to tangle with two at a time. Further up you can spy another zombie in his closed cell, and another Torturer patrolling a small bridge. Heading right out the door, there’s a Fading Soul on a ledge with a zombie ready to pounce on you from his cell on the right. They'll try to follow up disabling you by striking you slowly with their irons, which will slow you down making you vulnerable as they try and follow up by burning you into the ground - and it won't take much to kill you with such low health. Kill them quickly - or risk being in a world of pain. These enemies can be an extreme pain to deal with - not only do they constantly spew cursed gas close to themselves, but if they turn their lantern red, you’ll immediately start to lose your maximum health! Not only does this lower your health, but it makes healing impossible until they turn the light off or you kill them, and you’ll have to heal your health back. At the far end you might be able to make out the smouldering iron held by a Torturer. The right cells contain a Hollow zombie, and a locked door. The left cells contain a Rusted Coin (careful, the neighbors don’t like stealing), and a door you can open to get a Large Titanite Shard. Continue down the path to a long corridor lined with cells. Locked doors will become a theme, but don't worry, we'll be finding every last key and returning to the doors either on this page or as part of the Profaned Capital backtracking. Now enter the dungeon proper to find your first Bonfire, and a locked door on the right. Defeating this spirit will get you the blade, Murakumo. This enemy wields a giant curved sword and a crossbow - so be wary of his spinning weapon arts that can deal a lot of damage when done in two hands.

Outside, be wary as you cross the bridge leading to the dungeon, as there’s a good chance you’ll suddenly be invaded by an enemy NPC - Alva, Seeker of the Spurned. Before leaving, head back up the stairs to the first landing and drop off the side to get a Rusted Gold Coin. After they’ve been dealt with, head to the bottom of the stairs and take a right to find two other slaves hiding beneath an awning, guarding a body holding a Large Titanite Shard. Be quick in taking him out, as the slaves will double back with a Fire Witch in tow. Don’t give chase, because hiding to the left of the turn in the stairs is a Pontiff Knight waiting to strike. Head down the darkened stairs from the Distant Manor Bonfire to enter a large open area with a staircase leading down where two slaves will mysteriously begin moving down the stairs.
